November 2, 2018
Gildor Inglorion assembles the fellowship at the Prancing Pony. Meet the players and characters that will embark on this journey.
November 8, 2018
In this episode the characters set out east on the Great East Road, and travel north into the Ettenmoors. There they encounter the Hillmen of Creoth and learn more about them than they care to know.
November 14, 2018
The fellowship heads north into Hithlad, up to a fortification called Tol Ascarnen. There they partake in a battle that the elves would later call "the Discovery of Wicked Secrets."
November 24, 2018
The crew finishes up the battle in Tol Ascarnen and rescues the captured Dunédain. They discover that the pirates have journeyed north through Arador's End with another of the artifacts from Taradon's Wager.
November 27, 2018
Jared, the GM (Game Master), retroactively recaps the adventure to date and the structure of the campaign itself. He then introduces the footage of the players debriefing their experience traveling from Bree to the spurs of the Misty Mountains.
December 5, 2018
The fellowship trails the Umbarian thieves through Arador's End, the final resting place of both Aragorn's grandfather and Feredir's grandfather. There the group group encounters a hill troll and some Dourhand Dwarves.
December 10, 2018
The crew tracks a pack of Umbarian corsairs through the misty mountains and into the Helegrod region, near Gundabad. There they meet a familiar pair of dwarves and find one of the artifacts from Taradon's Wager.
December 17, 2018
In this episode, the group seeks shelter in the ancient Fane of Durin, a hidden temple to the first dwarf. Inside the temple they discover some finely crafted dwarves traps, and a stone so beautiful that only the Arkenstone can compare.
December 26, 2018
What better time to interview the player who plays our resident dwarf than after we have heard the party enter Durin's Fane. Learn more about Burin's origin session and the future of Balin's son.
January 24, 2019
That's right. This whole episode our heroes are trying to cross a river. But foul voices on the wind compel the water to turn against the fellowship. And crebain spies keep watch as the Umbarian corsairs march farther into the Withered Heath.